Codex Conquest teaches students to recognize the most important printed books of Western civilization by their nation, century, genre, and current monetary value. Along the way, students learn world history and the scenarios that influence the shape of collections at institutions. Suiting a variety of curricular objectives and student levels, the game can be tailored to fit subject and time specifications and is accessible to students from high school through graduate school. How deeply students engage with the content of Codex Conquest depends on your pedagogy.

Codex Conquest has been featured on the Institute of Play’s blog, discussed on Talk of Iowa, and reviewed through Rare Book Hub.

The upper right hand navigation bar options allow you to:

  • Play: Request the game or make your own copy then download its curricula.
  • Personalize: Tailor the game to your learning objectives.
  • Design: Follow the game’s development.
  • Credits: Appreciate those who contributed.