Prototype 1 is not one prototype, but rather the first time period–spring 2016– in which Amy Chen developed Codex Conquest. The following documents pertaining to the play tests, rules, and cards (history, books, chance, and discarded) provide the context and content of the game at this stage.
Play Tests
- January 25, 2016
- February 3, 2016
- February 4, 2016
- February 6, 2016
- February 24, 2016
- March 12, 2016
- March 15, 2016
- April 22, 2016
- April 27, 2016
- April 29, 2016
Rules
- January 5, 2016
- January 12, 2016
- January 27, 2016
- February 6, 2016
- February 9, 2016
- March 9, 2016
- March 10, 2016
- March 14, 2016
- March 16, 2016
- March 21, 2016
- April 15, 2016
- April 29, 2016
History
- January 5, 2016
- January 6, 2016
- January 25, 2016
- January 25, 2016 (Sized to Print)
- January 26, 2016 (Sized to Print)
- February 8, 2016
- February 8, 2016 (Sized to Print)
- March 10, 2016
- March 15, 2016
- March 15, 2016 (Sized to Print)
Books
- January 5, 2016
- January 11, 2016 (Version 1)
- January 11, 2016 (Version 2)
- January 14, 2016
- January 15, 2016
- January 18, 2016
- January 20, 2016 (Sized to Print)
- January 27, 2016
- January 28, 2016
- January 28, 2016 (Sized to Print)
- January 29, 2016 (Sized to Print)
- January 29, 2016
- March 12, 2016
- March 14, 2016
- March 17, 2016
- April 28, 2016
- April 29, 2017
Chance
- January 26, 2016 (Sized to Print)
- February 28, 2016 (Sized to Print)
- February 9, 2016
- March 15, 2016
- March 17, 2016
- April 28, 2016
- April 28, 2016 (Sized to Print)
Discarded
Auction Books
Banker
Objectives