Prototype 2: Summer 2016

Prototype 2 is not one prototype, but rather the first time period–summer 2016– in which Amy Chen developed Codex Conquest. The following documents pertaining to the play tests, rules, and cards (history, books, chance, and discarded) provide the context and content of the game at this stage.

Play Tests

Rules

History

Books

Chance

Discarded 

Objectives

Order of Operations